A Bit About Me
I first decided to dip my toe the field of design simply because I was more on the artistic side and as a clueless seventeen year old, it was the closest thing that seemed to align to me. Once I dived deeper into this world, I realized that design has the power to do so much more and really impact people's lives.
It's hard to say where that's going to take me but I'm excited by the possibilities.
Work Experience
May 2022 - June 2024
(2 years 2 months)
April 2021 - May 2022
(1 year 2 months)
August 2020 - March 2021
(8 months)
May 2019 - July 2019 (3 months)
Dell Technologies, Senior Product Designer
Key contributions in the Accessibility Center of Excellence:
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Created a new manual testing flow for the Accessibility Compliance tool (ACT) which allowed users to test for issues which significantly improved their accessibility score.
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Fixed usability issues through several rounds of testing in the ACT Tool which reduced the time on task for users by 20%.
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Established documentation that helped maintain consistency and awareness of the ACT tool and streamlined onboarding for new designers.
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Regularly created accessibility guidance and checklists for topics and tools that are being used across the organization to improve accessibility knowledge.
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Was the sole designer on a research project that gave us key insights which led to the personalization of Accessibility in our training programmes.
Moonraft, UX Designer
Led the user experience for a B2B product to create a search and edit feature for three user groups. 
I simplified their workflow by creating a streamlined solution that reduced users' time on task by 30%.
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I was also involved in conducting interviews for the purposes of hiring and onboarding new designers.
Tanyx, UX Designer (Freelance)
I led the redesign of the end-to-end user experience of the Tanyx Website (B2C product). I addressed key user issues that led to an improved experience on both web and mobile which led to higher sales of the product by 40%.
Thoughtworks, UX Intern
Used a combination of secondary and primary research methodology to define problems and areas where artificial intelligence can help improve the UX of retail and banking applications and delivered two UX AI proposals that were very well received.